My roster

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EN

Bopre-patch

Controller Epic Trophies Heist
54.5%Win rate in Heist
20,494Games
100Trust Score
30. of 106Rank in Heist

Best map: Golden Bay with 63.2% from 36,855 games.

Profile

Win ratePopularityBreadthCounter safety 57.Star rate
Win rate 69.54.5 %
Popularity 64.0.69 %
Breadth 94.72% of maps
Counter safety 57.34.5 %
Star rate 61.14.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/31, 21 days. 8 earlier days are left out — below 174 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/31.

Win rate

08/05 — 48.7% from 667 appearances08/10 — 52.0% from 269 appearances08/11 — 48.5% from 614 appearances08/12 — 49.3% from 400 appearances08/13 — 47.8% from 978 appearances08/14 — 51.4% from 455 appearances08/15 — 49.0% from 1,223 appearances08/16 — 48.3% from 435 appearances08/17 — 50.1% from 1,191 appearances08/18 — 49.1% from 373 appearances08/19 — 51.2% from 3,101 appearances08/20 — 54.7% from 1,588 appearances08/21 — 53.5% from 987 appearances08/23 — 58.8% from 916 appearances08/24 — 55.1% from 205 appearances08/25 — 62.5% from 1,518 appearances08/26 — 60.3% from 307 appearances08/27 — 61.3% from 1,743 appearances08/29 — 63.6% from 1,252 appearances08/30 — 55.6% from 223 appearances08/31 — 60.9% from 1,384 appearances
48.7%08/05 60.9%08/31

Pick rate

08/05 — 0.6% from 667 appearances08/10 — 0.8% from 269 appearances08/11 — 0.7% from 614 appearances08/12 — 0.7% from 400 appearances08/13 — 0.6% from 978 appearances08/14 — 0.7% from 455 appearances08/15 — 0.6% from 1,223 appearances08/16 — 0.7% from 435 appearances08/17 — 0.7% from 1,191 appearances08/18 — 0.7% from 373 appearances08/19 — 0.7% from 3,101 appearances08/20 — 0.7% from 1,588 appearances08/21 — 0.6% from 987 appearances08/23 — 0.8% from 916 appearances08/24 — 0.8% from 205 appearances08/25 — 0.7% from 1,518 appearances08/26 — 0.8% from 307 appearances08/27 — 0.7% from 1,743 appearances08/29 — 0.7% from 1,252 appearances08/30 — 0.7% from 223 appearances08/31 — 0.8% from 1,384 appearances
0.6%08/05 0.8%08/31

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 173 maps. The numbers still come from before the change on 01.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.

MapWin rateGamesTrust
Eating Good! Heist 56.3%
2958 75
Hot Potato Heist 56.0%
3730 78
Jedna Heist 55.6%
3100 75
Quintillion Heist 53.1%
8100 90
Hot Tubs Heist 54.2%
1859 68
Photic Doom Heist 50.7%
742 54

Against whom

Direct duels in Heist: how Bo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 33.1% against Bolt in Bounty. On average the worst case sits at 28.4%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 56.3% 28,182 games Chuck 56.4% 10,011 games Mico 56.1% 9,995 games Edgar 53.7% 29,170 games Bull 54.6% 4,999 games Melodie 54.5% 3,418 games

Who plays him best soon

Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Fatal Legendary 30 42.5% 76.7%
2 Striker_bs Legendary 48 42.2% 64.6%
3 다디졌엌 Mythic 30 41.6% 73.3%
4 AlexLaMenace Legendary 28 41.6% 75.0%
5 Extrigotinzy Legendary 26 41.5% 76.9%