Best map: Ring of Fire with 64.7% from 320 games.
Silverchange
08/04 to 08/21, 5 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −5.7 — punishes weak opponents: from Bronze to Masters the win rate drops by 5.7 points (regression 57.5% to 51.8%). Higher up he gets outplayed.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
64.7% | 320 | 41 | ||
Open Business ![]() |
65.4% | 263 | 39 | ||
Hard Rock Mine ![]() |
65.4% | 191 | 34 | ||
Dueling Beetles ![]() |
61.5% | 273 | 39 | ||
Undermine ![]() |
60.4% | 187 | 33 | ||
Rustic Arcade ![]() |
59.9% | 192 | 34 | ||
Double Swoosh ![]() |
59.3% | 199 | 34 | ||
Gem Fort ![]() |
58.9% | 190 | 34 | ||
Shooting Star ![]() |
65.9% | 85 | 22 | ||
Out in the Open ![]() |
63.6% | 99 | 24 | ||
Flaring Phoenix ![]() |
60.9% | 92 | 23 | ||
Safe(r) Zone ![]() |
58.8% | 114 | 26 | ||
Spiraling Out ![]() |
64.9% | 57 | 16 | ||
Hot Potato ![]() |
57.1% | 112 | 26 | ||
Bridge Too Far ![]() |
58.1% | 93 | 23 | ||
Dry Season ![]() |
56.5% | 108 | 25 | ||
Pinball Dreams ![]() |
60.3% | 68 | 18 | ||
Layer Cake ![]() |
56.3% | 103 | 25 | ||
New Horizons ![]() |
57.0% | 79 | 21 | ||
Safe Zone ![]() |
54.2% | 120 | 27 | ||
Center Stage ![]() |
57.4% | 61 | 17 | ||
Sneaky Fields ![]() |
58.8% | 51 | 14 | ||
Kaboom Canyon ![]() |
52.8% | 108 | 25 | ||
Pit Stop ![]() |
51.6% | 122 | 27 | ||
Crystal Arcade prev. season |
72.2% | 18 | 0 | ||
Hideout ![]() |
53.5% | 71 | 19 | ||
Deathcap Trap prev. season |
62.5% | 24 | 3 | ||
Belle's Rock ![]() |
51.3% | 76 | 20 | ||
Triple Dribble ![]() |
46.0% | 50 | 14 | ||
Parallel Plays ![]() |
45.5% | 110 | 26 |
Direct duels in Bounty: how Bo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.9% against Bolt in Bounty. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
58.5%
1,541 games
Bolt
63.2%
367 games
Edgar
57.1%
1,878 games
Piper
57.0%
1,010 games
Byron
55.4%
716 games
Mortis
55.2%
656 games
Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | St.상자처돌이헌터🇰🇷 | Diamond | 26 | 35.4% | 65.4% |
| 2 | Naruto | Diamond | 21 | 34.4% | 66.7% |
| 3 | ももきゃ | Diamond | 21 | 34.4% | 66.7% |
| 4 | 瘋癲娜吉亞 | Diamond | 30 | 34.0% | 56.7% |
| 5 | かに | Diamond | 20 | 33.9% | 65.0% |