Best map: Ring of Fire with 65.6% from 308 games.
Silverchange
08/04 to 08/21, 5 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −5.8 — punishes weak opponents: from Bronze to Masters the win rate drops by 5.8 points (regression 57.6% to 51.8%). Higher up he gets outplayed.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
65.6% | 308 | 41 | ||
Open Business ![]() |
65.2% | 256 | 38 | ||
Hard Rock Mine ![]() |
66.5% | 182 | 33 | ||
Dueling Beetles ![]() |
62.1% | 264 | 39 | ||
Rustic Arcade ![]() |
60.6% | 188 | 34 | ||
Undermine ![]() |
60.8% | 181 | 33 | ||
Double Swoosh ![]() |
59.2% | 196 | 34 | ||
Gem Fort ![]() |
59.0% | 183 | 33 | ||
Shooting Star ![]() |
66.3% | 83 | 21 | ||
Out in the Open ![]() |
63.6% | 99 | 24 | ||
Flaring Phoenix ![]() |
61.5% | 91 | 23 | ||
Safe(r) Zone ![]() |
59.5% | 111 | 26 | ||
Hot Potato ![]() |
57.1% | 105 | 25 | ||
Spiraling Out ![]() |
63.6% | 55 | 15 | ||
Safe Zone ![]() |
56.1% | 114 | 26 | ||
Dry Season ![]() |
56.7% | 104 | 25 | ||
Layer Cake ![]() |
56.6% | 99 | 24 | ||
Bridge Too Far ![]() |
56.7% | 90 | 23 | ||
New Horizons ![]() |
57.7% | 78 | 20 | ||
Pinball Dreams ![]() |
59.4% | 64 | 17 | ||
Kaboom Canyon ![]() |
53.8% | 104 | 25 | ||
Pit Stop ![]() |
53.0% | 117 | 26 | ||
Sneaky Fields ![]() |
58.8% | 51 | 14 | ||
Center Stage ![]() |
56.7% | 60 | 16 | ||
Crystal Arcade prev. season |
72.2% | 18 | 0 | ||
Hideout ![]() |
53.5% | 71 | 19 | ||
Deathcap Trap prev. season |
62.5% | 24 | 3 | ||
Belle's Rock ![]() |
50.7% | 73 | 19 | ||
Triple Dribble ![]() |
45.8% | 48 | 13 | ||
Parallel Plays ![]() |
45.0% | 109 | 25 |
Direct duels in Brawl Ball: how Bo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.1% against Bolt in Bounty. On average the worst case sits at 27.1%.
Bo counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Griff
56.1%
1,363 games
Bibi
57.0%
891 games
Bull
57.5%
645 games
Edgar
53.1%
1,692 games
Surge
54.6%
747 games
Rico
53.8%
950 games
Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | St.상자처돌이헌터🇰🇷 | Diamond | 26 | 35.6% | 65.4% |
| 2 | Naruto | Diamond | 21 | 34.7% | 66.7% |
| 3 | ももきゃ | Diamond | 21 | 34.7% | 66.7% |
| 4 | 瘋癲娜吉亞 | Diamond | 30 | 34.2% | 56.7% |
| 5 | かに | Diamond | 20 | 34.1% | 65.0% |