For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Crystal Clearing. 08/06 to 08/20, 6 days. 4 earlier days are left out — below 146 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/20.
Direct duels in Bounty: how Bo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Crystal Clearing. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Bo runs in 1 circle — whoever Bo beats beats someone who in turn beats Bo. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
65.6%
886 games
Tick
58.7%
1,985 games
Brock
56.1%
4,302 games
Edgar
55.6%
5,334 games
Piper
55.8%
2,825 games
8-Bit
57.5%
1,006 games
Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 다디졌엌 | Mythic | 24 | 40.0% | 79.2% |
| 2 | ᴍᴏɢɢ❖ᴅʀᴀɢᴏᴏɴ | Mythic | 21 | 38.4% | 76.2% |
| 3 | St.상자처돌이헌터🇰🇷 | Diamond | 27 | 37.9% | 66.7% |
| 4 | mana | Mythic | 21 | 37.5% | 71.4% |
| 5 | Naruto | Diamond | 33 | 37.4% | 60.6% |