My roster

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EN

Bo

Controller Epic Ranked · Diamond Layer Cake Bounty
52.2%Win rate on Layer Cake
3,608Games here
1.3%Pick rate
78Trust Score
16. of 105Rank on this map
−2.2Skill bonus

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win ratePopularityBreadthCounter safety 42.Star rate
Win rate 67.50.9 %
Popularity 70.1.24 %
Breadth 82.37% of maps
Counter safety 42.32.3 %
Star rate 70.24.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Layer Cake. 08/04 to 08/25, 17 days. 11 earlier days are left out — below 106 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 56.6% from 143 appearances08/05 — 56.9% from 327 appearances08/06 — 51.9% from 324 appearances08/12 — 41.0% from 139 appearances08/13 — 47.7% from 264 appearances08/14 — 51.1% from 376 appearances08/15 — 51.8% from 353 appearances08/16 — 51.7% from 381 appearances08/17 — 52.6% from 420 appearances08/18 — 53.5% from 391 appearances08/19 — 55.9% from 111 appearances08/20 — 50.2% from 408 appearances08/21 — 53.5% from 802 appearances08/22 — 51.2% from 654 appearances08/23 — 52.1% from 528 appearances08/24 — 52.3% from 776 appearances08/25 — 52.7% from 440 appearances
56.6%08/04 52.7%08/25

Pick rate

08/04 — 2.1% from 143 appearances08/05 — 1.6% from 327 appearances08/06 — 1.6% from 324 appearances08/12 — 1.5% from 139 appearances08/13 — 1.9% from 264 appearances08/14 — 2.3% from 376 appearances08/15 — 2.2% from 353 appearances08/16 — 2.1% from 381 appearances08/17 — 2.2% from 420 appearances08/18 — 2.1% from 391 appearances08/19 — 2.4% from 111 appearances08/20 — 0.9% from 408 appearances08/21 — 1.1% from 802 appearances08/22 — 1.3% from 654 appearances08/23 — 1.4% from 528 appearances08/24 — 1.7% from 776 appearances08/25 — 1.5% from 440 appearances
2.1%08/04 1.5%08/25

Across the ranks

Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.2 — punishes weak opponents: from Silver to Legendary the win rate drops by 2.2 points (regression 54.9% to 52.7%). Higher up he gets outplayed.

Silver — 56.5% from 434 gamesGold — 54.9% from 6,507 gamesDiamond — 52.2% from 6,970 gamesMythic — 53.5% from 37,905 gamesLegendary — 51.9% from 3,424 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Bo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.6% 1,275 games Tick 59.0% 3,166 games Grom 59.6% 846 games Edgar 55.8% 7,979 games Brock 55.8% 6,295 games 8-Bit 57.6% 1,455 games

Who plays him best soon

Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 다디졌엌 Mythic 24 39.0% 79.2%
2 いい Mythic 29 37.9% 69.0%
3 칭호 컬렉터! Diamond 37 37.6% 62.2%
4 베베베베 Mythic 24 37.1% 70.8%
5 St.상자처돌이헌터🇰🇷 Mythic 32 36.8% 62.5%