Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −3.9 — punishes weak opponents: from Diamond to Legendary the win rate drops by 3.9 points (regression 57.8% to 54.0%). Higher up he gets outplayed.
Direct duels in Gem Grab: how Bo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
68.6%
2,009 games
Ash
63.9%
714 games
8-Bit
61.7%
1,306 games
Edgar
58.6%
7,255 games
Tara
62.2%
871 games
Starr Nova
59.0%
2,322 games
Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | St.상자처돌이헌터🇰🇷 | Diamond | 26 | 35.1% | 65.4% |
| 2 | Naruto | Diamond | 21 | 34.1% | 66.7% |
| 3 | ももきゃ | Diamond | 21 | 34.1% | 66.7% |
| 4 | 瘋癲娜吉亞 | Diamond | 32 | 33.9% | 56.3% |
| 5 | かに | Diamond | 20 | 33.5% | 65.0% |