Win rate per rank tier on Sneaky Fields — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.7 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.7 points (regression 51.2% to 46.4%). Higher up he gets outplayed.
Direct duels in Brawl Ball: how Bo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Sneaky Fields. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
57.2%
1,513 games
Bull
56.7%
1,100 games
Griff
55.1%
2,251 games
Edgar
53.0%
2,841 games
Surge
54.0%
1,260 games
Damian
56.9%
394 games
Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | St.상자처돌이헌터🇰🇷 | Diamond | 26 | 35.0% | 65.4% |
| 2 | みだりさ | Diamond | 21 | 35.0% | 71.4% |
| 3 | ももきゃ | Diamond | 24 | 34.8% | 66.7% |
| 4 | Naruto | Diamond | 23 | 34.3% | 65.2% |
| 5 | 裕真 | Diamond | 34 | 34.1% | 55.9% |