Only Supercut. 08/10 to 08/17, 3 days. 2 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/10 and 08/17.
Direct duels in Bounty: how Bo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
63.4%
388 games
Brock
57.8%
1,624 games
Edgar
56.7%
1,993 games
Piper
56.9%
1,061 games
Mortis
55.8%
694 games
Byron
55.4%
744 games
Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | St.상자처돌이헌터🇰🇷 | Diamond | 26 | 35.1% | 65.4% |
| 2 | 瘋癲娜吉亞 | Diamond | 31 | 34.3% | 58.1% |
| 3 | Naruto | Diamond | 21 | 34.1% | 66.7% |
| 4 | ももきゃ | Diamond | 21 | 34.1% | 66.7% |
| 5 | かに | Diamond | 20 | 33.6% | 65.0% |