Best map: Ring of Fire with 57.2% from 33,526 games.
Legendarychange
08/02 to 08/19, 18 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/19.
Picked less often — 1.8% to 1.6% pick rate, down 14 %. The win rate moved 1.4 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −5.8 — punishes weak opponents: from Bronze to Masters the win rate drops by 5.8 points (regression 57.6% to 51.8%). Higher up he gets outplayed.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire prev. season |
57.2% | 33526 | 100 | ||
Dueling Beetles prev. season |
55.5% | 26086 | 100 | ||
Crystal Arcade prev. season |
54.4% | 18051 | 100 | ||
Double Swoosh prev. season |
54.2% | 23623 | 100 | ||
Rustic Arcade prev. season |
53.8% | 17309 | 100 | ||
Hard Rock Mine prev. season |
53.8% | 21067 | 100 | ||
Undermine prev. season |
53.7% | 21329 | 100 | ||
Deathcap Trap prev. season |
53.5% | 20692 | 100 | ||
Gem Fort prev. season |
53.2% | 19701 | 100 | ||
Open Business prev. season |
52.5% | 25898 | 100 | ||
Layer Cake prev. season |
51.9% | 3383 | 77 | ||
Dry Season prev. season |
51.6% | 3882 | 79 | ||
Flaring Phoenix prev. season |
50.7% | 2979 | 75 | ||
Hideout prev. season |
51.0% | 2161 | 70 | ||
Shooting Star prev. season |
50.4% | 1975 | 69 | ||
Center Stage prev. season |
49.3% | 8133 | 90 | ||
Out in the Open prev. season |
49.3% | 3076 | 75 | ||
Bridge Too Far prev. season |
48.9% | 4272 | 80 | ||
Safe Zone prev. season |
48.1% | 7157 | 88 | ||
Pinball Dreams prev. season |
47.7% | 6915 | 87 | ||
Sneaky Fields prev. season |
47.3% | 4299 | 80 | ||
Kaboom Canyon prev. season |
46.9% | 5117 | 83 | ||
New Horizons prev. season |
46.4% | 1538 | 65 | ||
Triple Dribble prev. season |
45.6% | 1896 | 68 | ||
Belle's Rock prev. season |
45.3% | 1103 | 60 | ||
Hot Potato prev. season |
43.2% | 3136 | 76 | ||
Parallel Plays prev. season |
43.1% | 766 | 55 |
Direct duels in Knockout: how Bo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.1% against Bolt in Bounty. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
58.2%
1,292 games
Bolt
65.5%
197 games
Brock
56.2%
1,445 games
Tick
58.2%
404 games
Grom
60.9%
151 games
Leon
56.2%
313 games
Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | St.상자처돌이헌터🇰🇷 | Diamond | 26 | 35.6% | 65.4% |
| 2 | Naruto | Diamond | 21 | 34.7% | 66.7% |
| 3 | ももきゃ | Diamond | 21 | 34.7% | 66.7% |
| 4 | 瘋癲娜吉亞 | Diamond | 30 | 34.2% | 56.7% |
| 5 | かに | Diamond | 20 | 34.1% | 65.0% |