Best map: Hard Rock Mine with 66.0% from 50 games.
Masterschange
08/04 to 08/12, 5 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/12.
Picked less often — 1.8% to 1.6% pick rate, down 14 %. The win rate moved 1.4 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −5.8 — punishes weak opponents: from Bronze to Masters the win rate drops by 5.8 points (regression 57.6% to 51.8%). Higher up he gets outplayed.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine prev. season |
66.0% | 50 | 14 | ||
Gem Fort prev. season |
61.5% | 39 | 10 | ||
Ring of Fire prev. season |
51.2% | 162 | 31 | ||
Dueling Beetles prev. season |
52.3% | 109 | 25 | ||
Crystal Arcade prev. season |
62.5% | 32 | 7 | ||
Undermine prev. season |
56.6% | 53 | 15 | ||
Rustic Arcade prev. season |
57.1% | 35 | 8 | ||
Flaring Phoenix prev. season |
72.7% | 11 | 0 | ||
Double Swoosh prev. season |
50.8% | 65 | 18 | ||
Deathcap Trap prev. season |
51.7% | 29 | 6 | ||
Sneaky Fields prev. season |
50.0% | 16 | 0 | ||
Out in the Open prev. season |
45.5% | 22 | 1 | ||
Layer Cake prev. season |
40.0% | 10 | 0 | ||
Center Stage prev. season |
38.1% | 21 | 1 | ||
Safe Zone prev. season |
35.3% | 17 | 0 | ||
Open Business prev. season |
41.8% | 67 | 18 | ||
Bridge Too Far prev. season |
36.4% | 22 | 1 | ||
Hideout prev. season |
20.0% | 10 | 0 |
Direct duels in Knockout: how Bo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.1% against Bolt in Bounty. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
58.2%
1,292 games
Bolt
65.5%
197 games
Brock
56.2%
1,445 games
Tick
58.2%
404 games
Grom
60.9%
151 games
Leon
56.2%
313 games
Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | St.상자처돌이헌터🇰🇷 | Diamond | 26 | 35.6% | 65.4% |
| 2 | Naruto | Diamond | 21 | 34.7% | 66.7% |
| 3 | ももきゃ | Diamond | 21 | 34.7% | 66.7% |
| 4 | 瘋癲娜吉亞 | Diamond | 30 | 34.2% | 56.7% |
| 5 | かに | Diamond | 20 | 34.1% | 65.0% |