Wins late — in Knockout 6.5 points better in long rounds than in short ones (52.7% against 46.2%, split at 109 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Double Swoosh — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −1.8 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Bo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Double Swoosh. Computed across all ranked tiers — the numbers are not enough for Masters yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Bolt
66.7%
441 games
Emz
60.6%
756 games
8-Bit
65.1%
295 games
Edgar
58.0%
1,535 games
Griff
56.9%
1,031 games
Mortis
57.3%
858 games
Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.