Wins late — in Brawl Ball 3.3 points better in long rounds than in short ones (51.0% against 47.7%, split at 112 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Dry Season — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression −0.7 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Bo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed across all ranked tiers — the numbers are not enough for Silver yet.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Silver yet.
Bolt
66.1%
3,309 games
Mr. P
60.5%
2,123 games
Tick
58.5%
11,100 games
Brock
58.0%
22,168 games
Carl
58.1%
3,656 games
Edgar
56.6%
10,830 games
Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | İMP|YUSUF | Legendary | 46 | 52.9% | 80.4% |
| 2 | DeinVadder😈 | Legendary | 101 | 51.1% | 64.4% |
| 3 | みかんの木 | Mythic | 24 | 50.7% | 91.7% |
| 4 | king🇹🇷ofkings | Mythic | 68 | 49.8% | 66.2% |
| 5 | えむぱぺ | Mythic | 59 | 49.7% | 67.8% |