My roster

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EN

Bo

Controller Epic Ranked · Legendary Hot Potato Heist
43.2%Win rate on Hot Potato
3,168Games here
2.6%Pick rate
76Trust Score
71. of 105Rank on this map
−4.3Skill bonus

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win rate 36.PopularityBreadthCounter safetyStar rate
Win rate 36.47.2 %
Popularity 96.5.41 %
Breadth 57.10% of maps
Counter safety 52.33.3 %
Star rate 63.16.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Hot Potato. 08/04 to 08/18, 15 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Win rate

08/04 — 41.0% from 134 appearances08/05 — 38.5% from 239 appearances08/06 — 53.8% from 186 appearances08/07 — 54.2% from 72 appearances08/08 — 40.8% from 103 appearances08/09 — 47.4% from 76 appearances08/10 — 43.3% from 298 appearances08/11 — 41.6% from 604 appearances08/12 — 38.8% from 430 appearances08/13 — 45.5% from 235 appearances08/14 — 39.2% from 166 appearances08/15 — 51.6% from 161 appearances08/16 — 42.6% from 108 appearances08/17 — 38.1% from 126 appearances08/18 — 53.8% from 130 appearances
41.0%08/04 53.8%08/18

Pick rate

08/04 — 0.5% from 134 appearances08/05 — 0.4% from 239 appearances08/06 — 0.6% from 186 appearances08/07 — 0.5% from 72 appearances08/08 — 0.6% from 103 appearances08/09 — 0.4% from 76 appearances08/10 — 0.5% from 298 appearances08/11 — 0.6% from 604 appearances08/12 — 0.6% from 430 appearances08/13 — 0.5% from 235 appearances08/14 — 0.5% from 166 appearances08/15 — 0.6% from 161 appearances08/16 — 0.4% from 108 appearances08/17 — 0.6% from 126 appearances08/18 — 0.6% from 130 appearances
0.5%08/04 0.6%08/18

Across the ranks

Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.3 — punishes weak opponents: from Silver to Legendary the win rate drops by 4.3 points (regression 47.3% to 42.9%). Higher up he gets outplayed.

Silver — 53.4% from 536 gamesGold — 46.1% from 7,284 gamesDiamond — 44.0% from 7,100 gamesMythic — 44.1% from 40,163 gamesLegendary — 43.2% from 3,168 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Heist: how Bo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Chuck 57.6% 5,430 games Nori 56.3% 12,968 games Mico 56.0% 5,586 games Edgar 53.8% 15,712 games Bibi 56.0% 1,180 games Bull 54.4% 2,573 games

Who plays him best soon

Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 다디졌엌 Mythic 24 38.6% 79.2%
2 いい Mythic 30 38.1% 70.0%
3 베베베베 Mythic 28 38.0% 71.4%
4 antik solos👑 Legendary 20 37.4% 80.0%
5 칭호 컬렉터! Diamond 37 37.3% 62.2%