Wins late — in Knockout 6.5 points better in long rounds than in short ones (52.7% against 46.2%, split at 109 s). Needs the long round; in a fast game he never arrives.
Direct duels in Heist: how Bo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed for Diamond.
Piercehard counter
58.0%
157 duels
Mandy
61.1%
72 duels
Brock
52.1%
317 duels
Colt
50.3%
384 duels
Piper
54.3%
70 duels
Crow
50.8%
118 duels
Bo counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Nori
59.6%
188 games
Griff
55.0%
120 games
8-Bit
53.3%
165 games
Melodie
58.8%
68 games
Mico
53.4%
131 games
Chuck
52.1%
117 games
Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.