Wins late — in Knockout 6.5 points better in long rounds than in short ones (52.7% against 46.2%, split at 109 s). Needs the long round; in a fast game he never arrives.
Direct duels in Heist: how Bo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed for Gold.
Griffhard counter
60.2%
269 duels
Spike
71.4%
91 duels
Crow
62.3%
183 duels
Brock
55.6%
552 duels
Piper
66.0%
100 duels
Surge
66.7%
93 duels
Bo counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Gold.
Nori
62.6%
369 games
Edgar
58.1%
616 games
Chuck
59.1%
276 games
Mico
58.0%
245 games
Griff
54.8%
197 games
Trunk
62.2%
74 games
Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.