Wins late — in Knockout 6.5 points better in long rounds than in short ones (52.7% against 46.2%, split at 109 s). Needs the long round; in a fast game he never arrives.
Only Rustic Arcade. 08/04 to 08/18, 14 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Win rate per rank tier on Rustic Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −3.8 — punishes weak opponents: from Diamond to Legendary the win rate drops by 3.8 points (regression 58.4% to 54.6%). Higher up he gets outplayed.
Direct duels in Gem Grab: how Bo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Rustic Arcade. Computed across all ranked tiers — the numbers are not enough for Legendary yet.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Legendary yet.
Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.