Wins late — in Brawl Ball 3.3 points better in long rounds than in short ones (51.0% against 47.7%, split at 112 s). Needs the long round; in a fast game he never arrives.
Only Safe Zone. 08/05 to 08/18, 6 days. 16 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.6 — punishes weak opponents: from Diamond to Legendary the win rate drops by 2.6 points (regression 51.4% to 48.9%). Higher up he gets outplayed.
Direct duels in Heist: how Bo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed for Diamond.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Nori
63.0%
728 games
Mico
58.1%
496 games
Jessie
55.4%
1,194 games
Edgar
54.9%
1,154 games
8-Bit
53.5%
810 games
Nita
53.5%
654 games
Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | İMP|YUSUF | Legendary | 46 | 52.9% | 80.4% |
| 2 | eltoooooooob | Legendary | 88 | 51.8% | 67.0% |
| 3 | DeinVadder😈 | Legendary | 101 | 51.1% | 64.4% |
| 4 | みかんの木 | Mythic | 24 | 50.6% | 91.7% |
| 5 | king🇹🇷ofkings | Mythic | 70 | 50.4% | 67.1% |