My roster

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← Overview

Bo

Controller Epic Ranked · Mythic Safe Zone Heist
44.7%Win rate on Safe Zone
430Games here
0.1%Pick rate
46Trust Score
61. of 105Rank on this map
−2.4Skill bonus

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

Win rate 28.PopularityBreadthCounter safetyStar rate
Win rate 28.43.3 %
Popularity 34.0.25 %
Breadth 70.21% of maps
Counter safety 55.33.0 %
Star rate 60.16.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/04 to 08/19, 16 days. 10 earlier days are left out — below 286 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 49.4% from 715 appearances08/05 — 52.3% from 2,580 appearances08/06 — 51.3% from 1,651 appearances08/07 — 51.5% from 396 appearances08/08 — 49.9% from 441 appearances08/09 — 49.3% from 448 appearances08/10 — 48.6% from 1,249 appearances08/11 — 50.6% from 4,704 appearances08/12 — 50.2% from 7,357 appearances08/13 — 49.9% from 7,314 appearances08/14 — 50.1% from 7,183 appearances08/15 — 49.7% from 6,672 appearances08/16 — 49.0% from 6,904 appearances08/17 — 50.7% from 6,887 appearances08/18 — 52.8% from 5,854 appearances08/19 — 49.7% from 1,623 appearances
49.4%08/04 49.7%08/19

Pick rate

08/04 — 3.0% from 715 appearances08/05 — 3.0% from 2,580 appearances08/06 — 2.8% from 1,651 appearances08/07 — 2.8% from 396 appearances08/08 — 3.2% from 441 appearances08/09 — 3.0% from 448 appearances08/10 — 2.9% from 1,249 appearances08/11 — 3.2% from 4,704 appearances08/12 — 3.2% from 7,357 appearances08/13 — 3.1% from 7,314 appearances08/14 — 3.2% from 7,183 appearances08/15 — 3.1% from 6,672 appearances08/16 — 3.3% from 6,904 appearances08/17 — 3.3% from 6,887 appearances08/18 — 3.2% from 5,854 appearances08/19 — 3.2% from 1,623 appearances
3.0%08/04 3.2%08/19

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.4 — punishes weak opponents: from Gold to Legendary the win rate drops by 2.4 points (regression 51.6% to 49.2%). Higher up he gets outplayed.

Gold — 52.0% from 4,361 gamesDiamond — 49.4% from 7,607 gamesMythic — 50.3% from 62,548 gamesLegendary — 48.1% from 7,172 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Heist: how Bo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 59.5% 4,664 games Chuck 57.7% 2,736 games Mico 56.9% 2,944 games Edgar 55.2% 7,474 games Bibi 59.0% 551 games 8-Bit 53.2% 3,490 games

Who plays him best

Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 다디졌엌 Mythic 21 39.5% 85.7%
2 Naruto Diamond 28 38.5% 71.4%
3 St.상자처돌이헌터🇰🇷 Diamond 27 37.1% 66.7%
4 mana Mythic 21 36.7% 71.4%
5 ももきゃ Diamond 24 36.4% 66.7%