Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.7 — punishes weak opponents: from Gold to Legendary the win rate drops by 2.7 points (regression 51.9% to 49.2%). Higher up he gets outplayed.
Direct duels in Heist: how Bo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
60.0%
3,703 games
Chuck
57.6%
2,154 games
Mico
57.1%
2,316 games
Edgar
55.6%
5,816 games
Bibi
59.2%
441 games
8-Bit
53.3%
2,782 games
Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | St.상자처돌이헌터🇰🇷 | Diamond | 26 | 35.2% | 65.4% |
| 2 | みだりさ | Diamond | 21 | 35.1% | 71.4% |
| 3 | ももきゃ | Diamond | 24 | 35.0% | 66.7% |
| 4 | Naruto | Diamond | 23 | 34.4% | 65.2% |
| 5 | 裕真 | Diamond | 34 | 34.2% | 55.9% |