My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Bo

Controller Epic Ranked · Mythic Triple Dribble Brawl Ball
46.4%Win rate on Triple Dribble
23,271Games here
5.4%Pick rate
100Trust Score
45. of 105Rank on this map
−3.3Skill bonus

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win rate 19.PopularityBreadthCounter safetyStar rate
Win rate 19.43.4 %
Popularity 46.0.48 %
Breadth 57.14% of maps
Counter safety 72.40.0 %
Star rate 40.18.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 72th means “better than 72% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Triple Dribble. 08/04 to 08/24, 17 days. 8 earlier days are left out — below 72 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/24.

Win rate

08/04 — 46.9% from 179 appearances08/05 — 45.8% from 843 appearances08/06 — 41.6% from 603 appearances08/07 — 52.0% from 148 appearances08/08 — 52.8% from 108 appearances08/09 — 47.5% from 162 appearances08/10 — 44.0% from 430 appearances08/11 — 43.6% from 1,495 appearances08/12 — 48.0% from 2,562 appearances08/13 — 45.9% from 2,768 appearances08/14 — 45.2% from 2,882 appearances08/15 — 46.5% from 2,528 appearances08/16 — 47.3% from 2,541 appearances08/17 — 47.0% from 2,788 appearances08/18 — 47.7% from 2,296 appearances08/19 — 47.3% from 678 appearances08/24 — 41.1% from 95 appearances
46.9%08/04 41.1%08/24

Pick rate

08/04 — 0.7% from 179 appearances08/05 — 0.9% from 843 appearances08/06 — 0.9% from 603 appearances08/07 — 1.0% from 148 appearances08/08 — 0.7% from 108 appearances08/09 — 1.0% from 162 appearances08/10 — 0.9% from 430 appearances08/11 — 0.9% from 1,495 appearances08/12 — 1.0% from 2,562 appearances08/13 — 1.1% from 2,768 appearances08/14 — 1.2% from 2,882 appearances08/15 — 1.1% from 2,528 appearances08/16 — 1.1% from 2,541 appearances08/17 — 1.2% from 2,788 appearances08/18 — 1.2% from 2,296 appearances08/19 — 1.3% from 678 appearances08/24 — 0.3% from 95 appearances
0.7%08/04 0.3%08/24

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.3 — punishes weak opponents: from Gold to Legendary the win rate drops by 3.3 points (regression 48.6% to 45.3%). Higher up he gets outplayed.

Gold — 49.0% from 2,755 gamesDiamond — 46.9% from 3,343 gamesMythic — 46.4% from 23,271 gamesLegendary — 45.6% from 1,906 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Bo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 57.1% 3,521 games Griff 55.3% 5,176 games Doug 57.3% 663 games Bull 54.5% 2,590 games Darryl 57.6% 545 games Surge 53.9% 2,869 games

Who plays him best

Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 다디졌엌 Mythic 24 39.5% 79.2%
2 いい Mythic 29 38.4% 69.0%
3 JqstQuinten Legendary 53 37.5% 54.7%
4 St.상자처돌이헌터🇰🇷 Mythic 32 37.3% 62.5%
5 ᴍᴏɢɢ❖ᴅʀᴀɢᴏᴏɴ Mythic 23 37.1% 69.6%