Best map: Ring of Fire with 57.4% from 17,520 games.
Diamondchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.
08/04 to 08/25, 17 days. 13 earlier days are left out — below 282 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 2.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.5 — punishes weak opponents: from Bronze to Legendary the win rate drops by 4.5 points (regression 56.2% to 51.7%). Higher up he gets outplayed.
Bounty▾
Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake ![]() |
52.2% | 3699 | 78 | ||
Dry Season ![]() |
51.5% | 4237 | 80 | ||
Hideout ![]() |
50.1% | 3164 | 76 | ||
Shooting Star ![]() |
49.0% | 3099 | 75 |
Direct duels in Bounty: how Bo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.3% against Bolt in Bounty. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Bo runs in 2 circles — whoever Bo beats beats someone who in turn beats Bo. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.7%
1,305 games
Tick
58.8%
3,278 games
Grom
59.3%
880 games
Edgar
55.9%
8,256 games
Brock
55.9%
6,474 games
Piper
56.0%
4,252 games
Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 다디졌엌 | Mythic | 24 | 39.0% | 79.2% |
| 2 | いい | Mythic | 29 | 38.0% | 69.0% |
| 3 | 베베베베 | Mythic | 25 | 37.7% | 72.0% |
| 4 | 칭호 컬렉터! | Diamond | 37 | 37.7% | 62.2% |
| 5 | JqstQuinten | Legendary | 62 | 37.4% | 53.2% |