My roster

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EN

Bo

Controller Epic Ranked · Gold Bounty
54.1%Win rate in Bounty
26,034Games
100Trust Score
11. of 105Rank in Bounty
−4.5Skill bonus

Best map: Ring of Fire with 60.8% from 33,173 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 37.Star rate
Win rate 84.54.1 %
Popularity 82.1.44 %
Breadth 90.47% of maps
Counter safety 37.30.5 %
Star rate 70.24.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 9 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 2.4% and has not shifted measurably of late.

Win rate

08/04 — 62.2% from 82 appearances08/05 — 53.7% from 201 appearances08/06 — 52.5% from 139 appearances08/20 — 57.5% from 4,135 appearances08/21 — 56.0% from 4,182 appearances08/22 — 51.8% from 3,319 appearances08/23 — 53.0% from 3,163 appearances08/24 — 52.7% from 6,513 appearances08/25 — 53.7% from 4,687 appearances
62.2%08/04 53.7%08/25

Pick rate

08/04 — 1.3% from 82 appearances08/05 — 1.1% from 201 appearances08/06 — 1.1% from 139 appearances08/20 — 1.2% from 4,135 appearances08/21 — 1.2% from 4,182 appearances08/22 — 1.4% from 3,319 appearances08/23 — 1.5% from 3,163 appearances08/24 — 1.8% from 6,513 appearances08/25 — 1.6% from 4,687 appearances
1.3%08/04 1.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.5 — punishes weak opponents: from Bronze to Legendary the win rate drops by 4.5 points (regression 56.2% to 51.7%). Higher up he gets outplayed.

Bronze — 72.6% from 649 gamesSilver — 58.9% from 1,763 gamesGold — 54.1% from 26,570 gamesDiamond — 51.4% from 28,012 gamesMythic — 53.0% from 151,785 gamesLegendary — 51.4% from 11,550 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Bounty

Where this brawler works (ranked, Gold). Filtered to Bounty: 4 of 32 maps.

MapWin rateGamesTrust
Dry Season Bounty 55.0%
7410 88
Layer Cake Bounty 54.9%
6629 87
Shooting Star Bounty 53.4%
5997 85
Hideout Bounty 52.8%
5998 85

Against whom

Direct duels in Bounty: how Bo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 32.3% against Bolt in Bounty. On average the worst case sits at 28.4%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Bo runs in 2 circles — whoever Bo beats beats someone who in turn beats Bo. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.7% 1,312 games Tick 58.9% 3,288 games Grom 59.3% 882 games Edgar 55.8% 8,276 games Brock 55.9% 6,487 games Piper 56.0% 4,269 games

Who plays him best soon

Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 다디졌엌 Mythic 24 39.1% 79.2%
2 いい Mythic 29 38.0% 69.0%
3 베베베베 Mythic 25 37.8% 72.0%
4 칭호 컬렉터! Diamond 37 37.7% 62.2%
5 St.상자처돌이헌터🇰🇷 Mythic 32 36.9% 62.5%