My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

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EN

Bo

Controller Epic All games Bounty
54.7%Win rate in Bounty
67,330Games
100Trust Score
10. of 106Rank in Bounty

Best map: CYBERBOSS BROCK with 72.1% from 16,335 games.

Trophy Roadchange

Profile

Win ratePopularityBreadthCounter safety 44.Star rate
Win rate 90.54.7 %
Popularity 75.1.10 %
Breadth 91.53% of maps
Counter safety 44.32.3 %
Star rate 70.24.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/24, 17 days. 11 earlier days are left out — below 241 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/05 — 42.6% from 585 appearances08/06 — 61.8% from 1,850 appearances08/07 — 58.5% from 603 appearances08/08 — 55.0% from 618 appearances08/09 — 55.1% from 519 appearances08/11 — 48.0% from 732 appearances08/12 — 51.6% from 960 appearances08/13 — 54.0% from 11,120 appearances08/14 — 55.1% from 8,804 appearances08/15 — 55.0% from 7,388 appearances08/16 — 54.1% from 8,979 appearances08/17 — 54.1% from 7,603 appearances08/18 — 55.4% from 7,467 appearances08/19 — 54.8% from 4,670 appearances08/20 — 54.6% from 3,604 appearances08/22 — 57.8% from 325 appearances08/24 — 61.6% from 837 appearances
42.6%08/05 61.6%08/24

Pick rate

08/05 — 0.5% from 585 appearances08/06 — 0.8% from 1,850 appearances08/07 — 1.1% from 603 appearances08/08 — 0.8% from 618 appearances08/09 — 1.2% from 519 appearances08/11 — 0.6% from 732 appearances08/12 — 0.5% from 960 appearances08/13 — 1.2% from 11,120 appearances08/14 — 1.2% from 8,804 appearances08/15 — 1.2% from 7,388 appearances08/16 — 1.2% from 8,979 appearances08/17 — 1.2% from 7,603 appearances08/18 — 1.1% from 7,467 appearances08/19 — 1.1% from 4,670 appearances08/20 — 1.0% from 3,604 appearances08/22 — 0.8% from 325 appearances08/24 — 1.0% from 837 appearances
0.5%08/05 1.0%08/24

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 168 maps.

MapWin rateGamesTrust
Crystal Clearing Bounty 57.4%
7212 88
Tasty Berry Bounty 57.5%
4023 79
Wall Hugging Bounty 57.0%
6296 86
Supercut Bounty 55.8%
5277 83
Dry Season Bounty 55.1%
13183 97
Choral Chambers Bounty 56.5%
912 57
Shooting Star Bounty 53.2%
15255 99
Layer Cake Bounty 52.9%
12297 96
Watermelons Bounty 51.9%
800 55
Deathcap Trap Bounty 54.3%
311 41
Hideout Bounty 50.1%
1764 67

Against whom

Direct duels in Bounty: how Bo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 32.3% against Bolt in Bounty. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Bo runs in 1 circle — whoever Bo beats beats someone who in turn beats Bo. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 65.6% 1,297 games Tick 58.9% 3,253 games Grom 59.3% 868 games Edgar 55.9% 8,184 games Brock 55.9% 6,435 games 8-Bit 57.5% 1,496 games

Who plays him best soon

Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 다디졌엌 Mythic 24 39.0% 79.2%
2 いい Mythic 29 38.0% 69.0%
3 베베베베 Mythic 25 37.7% 72.0%
4 칭호 컬렉터! Diamond 37 37.7% 62.2%
5 JqstQuinten Legendary 62 37.4% 53.2%