Best map: Crystal Arcade with 54.4% from 18,051 games.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/19, 16 days. 12 earlier days are left out — below 202 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Picked more often — 0.4% to 0.6% pick rate, up 26 %. The win rate moved 1.8 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −7.8 — punishes weak opponents: from Bronze to Legendary the win rate drops by 7.8 points (regression 54.8% to 47.0%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Legendary). Filtered to Brawl Ball: 7 of 31 maps. 3 of 7 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage prev. season |
49.2% | 8248 | 90 | ||
Pinball Dreams prev. season |
47.7% | 6985 | 88 | ||
Sneaky Fields prev. season |
47.5% | 4354 | 81 | ||
Triple Dribble prev. season |
45.6% | 1918 | 68 | ||
Beach Ball +Mythic |
46.9% | 143 | 29 | ||
Spiraling Out +Mythic |
43.5% | 789 | 55 | ||
Pinhole Punt +Mythic |
42.3% | 149 | 30 |
Direct duels in Brawl Ball: how Bo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.3% against Mico in Heist. On average the worst case sits at 28.8%.
Bo counters nobody here — he wins and loses as strength would have it.
Nobody counters Bo here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
56.4%
4,704 games
Griff
55.7%
6,947 games
Doug
56.7%
890 games
Ash
56.9%
846 games
Bull
54.4%
3,480 games
Damian
55.7%
1,126 games
Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 다디졌엌 | Mythic | 24 | 38.6% | 79.2% |
| 2 | いい | Mythic | 30 | 38.1% | 70.0% |
| 3 | 베베베베 | Mythic | 28 | 38.0% | 71.4% |
| 4 | antik solos👑 | Legendary | 20 | 37.4% | 80.0% |
| 5 | 칭호 컬렉터! | Diamond | 37 | 37.3% | 62.2% |