My roster

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EN

Bo

Controller Epic Ranked · Diamond Gem Grab
53.8%Win rate in Gem Grab
50,231Games
100Trust Score
9. of 105Rank in Gem Grab
−4.0Skill bonus

Best map: Ring of Fire with 57.4% from 17,451 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 33.Star rate
Win rate 88.53.8 %
Popularity 93.3.60 %
Breadth 80.37% of maps
Counter safety 33.33.0 %
Star rate 70.28.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 2.4% and has not shifted measurably of late.

Win rate

08/03 — 58.6% from 418 appearances08/04 — 56.3% from 1,564 appearances08/05 — 55.6% from 4,724 appearances08/06 — 57.0% from 3,972 appearances08/11 — 51.6% from 893 appearances08/12 — 54.3% from 2,449 appearances08/13 — 55.6% from 3,600 appearances08/14 — 54.3% from 4,107 appearances08/15 — 55.0% from 4,142 appearances08/16 — 56.8% from 4,641 appearances08/17 — 55.0% from 5,263 appearances08/18 — 55.6% from 4,835 appearances08/19 — 52.6% from 1,321 appearances08/20 — 52.2% from 6,820 appearances08/21 — 53.8% from 12,189 appearances08/22 — 53.4% from 8,641 appearances08/23 — 54.5% from 6,868 appearances08/24 — 54.4% from 9,315 appearances08/25 — 54.6% from 6,397 appearances
58.6%08/03 54.6%08/25

Pick rate

08/03 — 4.0% from 418 appearances08/04 — 3.6% from 1,564 appearances08/05 — 3.5% from 4,724 appearances08/06 — 3.0% from 3,972 appearances08/11 — 3.6% from 893 appearances08/12 — 3.8% from 2,449 appearances08/13 — 3.8% from 3,600 appearances08/14 — 4.0% from 4,107 appearances08/15 — 3.8% from 4,142 appearances08/16 — 3.8% from 4,641 appearances08/17 — 4.0% from 5,263 appearances08/18 — 3.9% from 4,835 appearances08/19 — 4.1% from 1,321 appearances08/20 — 3.2% from 6,820 appearances08/21 — 3.4% from 12,189 appearances08/22 — 3.5% from 8,641 appearances08/23 — 3.8% from 6,868 appearances08/24 — 4.0% from 9,315 appearances08/25 — 4.0% from 6,397 appearances
4.0%08/03 4.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −4.0 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.0 points (regression 57.9% to 53.9%). Higher up he gets outplayed.

Bronze — 62.9% from 743 gamesSilver — 59.8% from 3,937 gamesGold — 56.3% from 77,142 gamesDiamond — 54.6% from 93,008 gamesMythic — 55.6% from 700,386 gamesLegendary — 53.8% from 143,380 gamesMasters — 57.8% from 303 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 32 maps.

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 56.2%
6386 86
Crystal Arcade Gem Grabprev. season 54.8%
5777 85
Hard Rock Mine Gem Grab 54.3%
10516 94
Undermine Gem Grab 54.2%
10319 93
Double Swoosh Gem Grab 54.1%
10212 93
Rustic Arcade Gem Grab 54.0%
9587 92
Gem Fort Gem Grab 52.5%
9597 92

Against whom

Direct duels in Gem Grab: how Bo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 32.3% against Bolt in Bounty. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 68.4% 6,548 games Clancy 63.6% 1,422 games Ash 61.4% 2,589 games Tara 60.7% 3,316 games Doug 61.2% 1,772 games Bull 59.6% 4,366 games

Who plays him best soon

Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 다디졌엌 Mythic 24 39.0% 79.2%
2 いい Mythic 29 38.0% 69.0%
3 베베베베 Mythic 25 37.7% 72.0%
4 칭호 컬렉터! Diamond 37 37.7% 62.2%
5 JqstQuinten Legendary 62 37.4% 53.2%