My roster

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EN

Bo

Controller Epic Ranked · Gold Gem Grab
56.2%Win rate in Gem Grab
76,166Games
100Trust Score
6. of 105Rank in Gem Grab
−4.0Skill bonus

Best map: Ring of Fire with 60.8% from 33,075 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 68.Star rate
Win rate 94.56.2 %
Popularity 93.3.43 %
Breadth 90.47% of maps
Counter safety 68.35.1 %
Star rate 70.28.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 9 days. 21 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 2.4% and has not shifted measurably of late.

Win rate

08/04 — 67.0% from 215 appearances08/05 — 60.8% from 558 appearances08/06 — 60.5% from 349 appearances08/20 — 59.1% from 14,173 appearances08/21 — 57.1% from 12,466 appearances08/22 — 54.2% from 9,921 appearances08/23 — 54.6% from 9,179 appearances08/24 — 55.8% from 17,697 appearances08/25 — 55.4% from 12,680 appearances
67.0%08/04 55.4%08/25

Pick rate

08/04 — 1.9% from 215 appearances08/05 — 1.9% from 558 appearances08/06 — 1.6% from 349 appearances08/20 — 3.2% from 14,173 appearances08/21 — 3.0% from 12,466 appearances08/22 — 3.4% from 9,921 appearances08/23 — 3.5% from 9,179 appearances08/24 — 4.0% from 17,697 appearances08/25 — 3.5% from 12,680 appearances
1.9%08/04 3.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −4.0 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.0 points (regression 57.9% to 53.9%). Higher up he gets outplayed.

Bronze — 62.7% from 754 gamesSilver — 59.7% from 3,963 gamesGold — 56.3% from 77,658 gamesDiamond — 54.6% from 93,207 gamesMythic — 55.6% from 700,570 gamesLegendary — 53.8% from 143,414 gamesMasters — 57.8% from 303 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Undermine Gem Grab 57.1%
15743 100
Rustic Arcade Gem Grab 56.8%
15039 99
Hard Rock Mine Gem Grab 56.1%
15636 100
Deathcap Trap Gem Grab+Diamondprev. season 56.4%
6601 87
Gem Fort Gem Grab 55.6%
14752 99
Double Swoosh Gem Grab 55.3%
14996 99
Crystal Arcade Gem Grab+Diamondprev. season 55.1%
5989 85

Against whom

Direct duels in Gem Grab: how Bo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 32.3% against Bolt in Bounty. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 68.4% 6,577 games Clancy 63.7% 1,431 games Ash 61.4% 2,607 games Tara 60.8% 3,335 games Doug 61.1% 1,783 games Bull 59.7% 4,397 games

Who plays him best soon

Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 다디졌엌 Mythic 24 39.0% 79.2%
2 いい Mythic 29 38.0% 69.0%
3 베베베베 Mythic 25 37.7% 72.0%
4 칭호 컬렉터! Diamond 37 37.7% 62.2%
5 JqstQuinten Legendary 62 37.4% 53.2%