Best map: Crystal Arcade with 54.4% from 18,051 games.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/03 to 08/25, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Picked more often — 0.4% to 0.6% pick rate, up 29 %. The win rate moved 3.1 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −4.0 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.0 points (regression 57.9% to 53.9%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Crystal Arcade prev. season |
54.4% | 18051 | 100 | ||
Rustic Arcade prev. season |
53.9% | 17596 | 100 | ||
Hard Rock Mine prev. season |
53.8% | 21393 | 100 | ||
Undermine prev. season |
53.6% | 21648 | 100 | ||
Deathcap Trap prev. season |
53.5% | 20692 | 100 | ||
Gem Fort prev. season |
53.1% | 19984 | 100 | ||
Double Swoosh ![]() |
52.4% | 429 | 46 |
Direct duels in Gem Grab: how Bo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.3% against Bolt in Bounty. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
68.4%
6,577 games
Clancy
63.7%
1,431 games
Ash
61.4%
2,607 games
Tara
60.8%
3,335 games
Doug
61.1%
1,783 games
Bull
59.7%
4,397 games
Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 다디졌엌 | Mythic | 24 | 39.0% | 79.2% |
| 2 | いい | Mythic | 29 | 38.0% | 69.0% |
| 3 | 베베베베 | Mythic | 25 | 37.7% | 72.0% |
| 4 | 칭호 컬렉터! | Diamond | 37 | 37.7% | 62.2% |
| 5 | JqstQuinten | Legendary | 62 | 37.4% | 53.2% |