My roster

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EN

Bo

Controller Epic Ranked · Gold Heist
48.5%Win rate in Heist
43,898Games
100Trust Score
30. of 105Rank in Heist
−2.3Skill bonus

Best map: Ring of Fire with 60.8% from 33,604 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 52.Star rate
Win rate 70.48.5 %
Popularity 82.1.60 %
Breadth 90.47% of maps
Counter safety 52.32.9 %
Star rate 63.16.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 2.1% and has not shifted measurably of late.

Win rate

08/04 — 59.7% from 77 appearances08/05 — 56.4% from 156 appearances08/06 — 55.4% from 112 appearances08/20 — 53.3% from 6,883 appearances08/21 — 50.9% from 7,297 appearances08/22 — 46.7% from 5,772 appearances08/23 — 46.7% from 5,594 appearances08/24 — 46.6% from 10,179 appearances08/25 — 47.2% from 7,895 appearances08/26 — 46.0% from 278 appearances
59.7%08/04 46.0%08/26

Pick rate

08/04 — 1.1% from 77 appearances08/05 — 0.9% from 156 appearances08/06 — 0.9% from 112 appearances08/20 — 1.3% from 6,883 appearances08/21 — 1.4% from 7,297 appearances08/22 — 1.6% from 5,772 appearances08/23 — 1.8% from 5,594 appearances08/24 — 1.9% from 10,179 appearances08/25 — 1.7% from 7,895 appearances08/26 — 1.5% from 278 appearances
1.1%08/04 1.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.3 — punishes weak opponents: from Bronze to Legendary the win rate drops by 2.3 points (regression 50.3% to 48.0%). Higher up he gets outplayed.

Bronze — 66.7% from 956 gamesSilver — 55.8% from 2,992 gamesGold — 48.6% from 44,376 gamesDiamond — 47.2% from 41,323 gamesMythic — 48.8% from 203,644 gamesLegendary — 47.2% from 19,960 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Heist

Where this brawler works (ranked, Gold). Filtered to Heist: 6 of 32 maps.

MapWin rateGamesTrust
Bridge Too Far Heist 50.8%
7186 88
Safe Zone Heist 50.6%
8687 91
Safe(r) Zone Heist 49.5%
8799 91
Kaboom Canyon Heist 47.9%
7093 88
Hot Potato Heist 46.5%
6741 87
Pit Stop Heist 43.8%
5392 84

Against whom

Direct duels in Heist: how Bo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 32.5% against Bolt in Bounty. On average the worst case sits at 29.1%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Chuck 57.4% 5,268 games Nori 56.4% 12,281 games Mico 56.0% 5,442 games Edgar 54.0% 15,149 games Bibi 56.2% 1,145 games Bull 54.5% 2,471 games

Who plays him best soon

Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 다디졌엌 Mythic 24 38.9% 79.2%
2 いい Mythic 29 37.9% 69.0%
3 베베베베 Mythic 25 37.6% 72.0%
4 칭호 컬렉터! Diamond 37 37.6% 62.2%
5 St.상자처돌이헌터🇰🇷 Mythic 32 36.8% 62.5%