My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Bo

Controller Epic Ranked · Masters Hot Zone
49.4%Win rate in Hot Zone
344Games
43Trust Score
47. of 88Rank in Hot Zone
−5.4Skill bonus

Best map: Crystal Arcade with 54.5% from 18,083 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win rate 39.PopularityBreadthCounter safetyStar rate
Win rate 39.49.4 %
Popularity 60.0.51 %
Breadth 61.13% of maps
Counter safety 73.37.9 %
Star rate 95.32.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.4 — punishes weak opponents: from Bronze to Masters the win rate drops by 5.4 points (regression 59.7% to 54.2%). Higher up he gets outplayed.

Bronze — 71.9% from 723 gamesSilver — 63.2% from 4,461 gamesGold — 58.0% from 100,174 gamesDiamond — 55.0% from 77,574 gamesMythic — 56.3% from 382,837 gamesLegendary — 55.0% from 88,534 gamesMasters — 49.4% from 344 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Hot Zone

Where this brawler works (ranked, Masters). Filtered to Hot Zone: 3 of 18 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Dueling Beetles Hot Zone 52.0%
710 53
Ring of Fire Hot Zone 50.1%
991 58
Open Business Hot Zone 42.3%
591 51

Against whom

Direct duels in Hot Zone: how Bo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.3% against Mico in Heist. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 68.4% 3,360 games Tick 64.9% 15,922 games Kenji 64.1% 4,764 games Bibi 62.7% 6,580 games Chuck 63.6% 2,586 games Jessie 62.5% 3,585 games

Who plays him best soon

Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 다디졌엌 Mythic 24 38.8% 79.2%
2 いい Mythic 29 37.7% 69.0%
3 베베베베 Mythic 25 37.5% 72.0%
4 칭호 컬렉터! Diamond 37 37.4% 62.2%
5 JqstQuinten Legendary 64 36.6% 51.6%