My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Bo

Controller Epic Ranked · Legendary
49.5%Win rate across all maps
5,024Games
83Trust Score
78. of 105Rank by score
−3.5Skill bonus

Best map: Crystal Arcade with 54.4% from 18,051 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win rate 21.PopularityBreadthCounter safetyStar rate
Win rate 21.49.5 %
Popularity 43.0.41 %
Breadth 65.13% of maps
Counter safety 82.32.7 %
Star rate 74.26.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/25, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/25.

Picked more often — 0.4% to 0.6% pick rate, up 27 %. The win rate moved 3.0 points up.

Win rate

08/02 — 51.4% from 636 appearances08/03 — 51.8% from 2,654 appearances08/04 — 52.4% from 13,552 appearances08/05 — 53.6% from 31,264 appearances08/06 — 54.0% from 14,867 appearances08/07 — 52.8% from 7,177 appearances08/08 — 52.9% from 7,511 appearances08/09 — 53.1% from 9,466 appearances08/10 — 52.3% from 26,829 appearances08/11 — 52.8% from 51,622 appearances08/12 — 53.5% from 35,973 appearances08/13 — 53.0% from 21,028 appearances08/14 — 53.1% from 14,901 appearances08/15 — 53.6% from 12,333 appearances08/16 — 53.1% from 12,942 appearances08/17 — 53.2% from 10,911 appearances08/18 — 53.3% from 11,143 appearances08/19 — 53.8% from 3,712 appearances08/23 — 48.8% from 801 appearances08/24 — 48.9% from 1,549 appearances08/25 — 50.9% from 1,993 appearances
51.4%08/02 50.9%08/25

Pick rate

08/02 — 1.5% from 636 appearances08/03 — 1.7% from 2,654 appearances08/04 — 1.8% from 13,552 appearances08/05 — 1.8% from 31,264 appearances08/06 — 1.6% from 14,867 appearances08/07 — 1.7% from 7,177 appearances08/08 — 1.6% from 7,511 appearances08/09 — 1.6% from 9,466 appearances08/10 — 1.7% from 26,829 appearances08/11 — 1.8% from 51,622 appearances08/12 — 1.7% from 35,973 appearances08/13 — 1.8% from 21,028 appearances08/14 — 1.7% from 14,901 appearances08/15 — 1.8% from 12,333 appearances08/16 — 1.8% from 12,942 appearances08/17 — 1.8% from 10,911 appearances08/18 — 1.8% from 11,143 appearances08/19 — 1.8% from 3,712 appearances08/23 — 0.4% from 801 appearances08/24 — 0.4% from 1,549 appearances08/25 — 0.6% from 1,993 appearances
1.5%08/02 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.5 points (regression 55.7% to 52.3%). Higher up he gets outplayed.

Bronze — 68.0% from 4,469 gamesSilver — 59.9% from 16,713 gamesGold — 54.6% from 299,750 gamesDiamond — 52.4% from 289,436 gamesMythic — 53.6% from 1,713,064 gamesLegendary — 53.0% from 294,024 gamesMasters — 51.2% from 818 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 4 of 31 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 54.4%
18051 100
Rustic Arcade Gem Grabprev. season 53.9%
17620 100
Hard Rock Mine Gem Grabprev. season 53.7%
21422 100
Undermine Gem Grabprev. season 53.6%
21677 100
Deathcap Trap Gem Grabprev. season 53.5%
20692 100
Gem Fort Gem Grabprev. season 53.1%
20019 100
Layer Cake Bountyprev. season 51.9%
3431 77
Dry Season Bountyprev. season 51.7%
3949 79
Hideout Bountyprev. season 51.1%
2179 70
Flaring Phoenix Knockoutprev. season 50.7%
3031 75
Shooting Star Bountyprev. season 50.5%
2003 69
Double Swoosh Gem Grab 52.9%
480 48
Center Stage Brawl Ballprev. season 49.2%
8233 90
Dueling Beetles Hot Zone 51.8%
705 53
Out in the Open Knockoutprev. season 49.3%
3151 76
Bridge Too Far Heistprev. season 49.0%
4331 80
Safe Zone Heistprev. season 48.1%
7204 88
Ring of Fire Hot Zone 49.8%
980 58
Pinball Dreams Brawl Ballprev. season 47.7%
6969 88
Sneaky Fields Brawl Ballprev. season 47.4%
4346 81
Kaboom Canyon Heistprev. season 46.9%
5182 83
New Horizons Knockoutprev. season 46.2%
1564 65
Safe(r) Zone Heist+Mythic 46.4%
1243 62
Triple Dribble Brawl Ballprev. season 45.6%
1916 68
Belle's Rock Knockoutprev. season 45.4%
1127 60
Hot Potato Heistprev. season 43.3%
3164 76
Parallel Plays Hot Zoneprev. season 43.1%
777 55
Beach Ball Brawl Ball+Mythic 42.1%
95 23
Spiraling Out Brawl Ball+Mythic 42.8%
722 54
Open Business Hot Zone 42.2%
578 50
Pinhole Punt Brawl Ball+Mythic 37.3%
118 27

Who beats Bo and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 다디졌엌 Mythic 24 38.8% 79.2%
2 いい Mythic 29 37.8% 69.0%
3 베베베베 Mythic 25 37.5% 72.0%
4 칭호 컬렉터! Diamond 37 37.5% 62.2%
5 JqstQuinten Legendary 64 36.6% 51.6%