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Bo

Controller Epic Ranked · Masters
51.2%Win rate across all maps
818Games
56Trust Score
64. of 105Rank by score
−3.4Skill bonus

Best map: Crystal Arcade with 54.5% from 18,083 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win rate 42.PopularityBreadthCounter safetyStar rate
Win rate 42.51.2 %
Popularity 43.0.30 %
Breadth 66.13% of maps
Counter safety 81.32.5 %
Star rate 74.26.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/12, 5 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/12.

Picked more often — 0.4% to 0.6% pick rate, up 27 %. The win rate moved 2.9 points up.

Win rate

08/04 — 50.0% from 82 appearances08/05 — 63.1% from 84 appearances08/10 — 42.4% from 99 appearances08/11 — 55.0% from 111 appearances08/12 — 61.3% from 62 appearances
50.0%08/04 61.3%08/12

Pick rate

08/04 — 0.2% from 82 appearances08/05 — 0.1% from 84 appearances08/10 — 0.2% from 99 appearances08/11 — 0.2% from 111 appearances08/12 — 0.2% from 62 appearances
0.2%08/04 0.2%08/12

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.4 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.4 points (regression 55.7% to 52.3%). Higher up he gets outplayed.

Bronze — 67.9% from 4,435 gamesSilver — 59.9% from 16,577 gamesGold — 54.6% from 297,745 gamesDiamond — 52.4% from 288,680 gamesMythic — 53.6% from 1,712,656 gamesLegendary — 53.0% from 293,988 gamesMasters — 51.2% from 818 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 54.5%
18083 100
Rustic Arcade Gem Grabprev. season 53.9%
17651 100
Hard Rock Mine Gem Grabprev. season 53.8%
21467 100
Undermine Gem Grabprev. season 53.6%
21728 100
Deathcap Trap Gem Grabprev. season 53.5%
20721 100
Gem Fort Gem Grabprev. season 53.1%
20058 100
Layer Cake Bountyprev. season 51.9%
3439 77
Flaring Phoenix Knockoutprev. season 50.8%
3042 75
Hideout Bountyprev. season 51.0%
2189 70
Center Stage Brawl Ballprev. season 49.2%
8252 90
Double Swoosh Gem Grab 52.6%
473 47
Dueling Beetles Hot Zone 51.5%
693 53
Out in the Open Knockoutprev. season 49.3%
3173 76
Bridge Too Far Heistprev. season 48.9%
4353 81
Safe Zone Heistprev. season 48.1%
7221 88
Ring of Fire Hot Zone 49.8%
980 58
Sneaky Fields Brawl Ballprev. season 47.5%
4362 81
Open Business Hot Zone 42.4%
576 50

Who beats Bo and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 다디졌엌 Mythic 24 38.9% 79.2%
2 いい Mythic 29 37.8% 69.0%
3 베베베베 Mythic 25 37.6% 72.0%
4 칭호 컬렉터! Diamond 37 37.5% 62.2%
5 St.상자처돌이헌터🇰🇷 Mythic 32 36.8% 62.5%