Best map: Bottom Two with 72.4% from 9,068 games.
08/05 to 09/01, 28 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 09/01.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 172 maps. The numbers still come from before the change on 01.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
68.5% | 19708 | 100 | ||
Please Remain Standing ![]() |
68.9% | 8112 | 90 | ||
Opening Move ![]() |
68.7% | 9557 | 92 | ||
Double Decker ![]() |
68.7% | 7513 | 89 | ||
Out in the Open ![]() |
68.0% | 15262 | 99 | ||
Crab Claws ![]() |
67.6% | 10476 | 94 | ||
Think Ahead ![]() |
67.4% | 14262 | 98 | ||
Goldarm Gulch ![]() |
67.4% | 7143 | 88 | ||
Konnakol ![]() |
66.4% | 28599 | 100 | ||
Leaping Dogs ![]() |
66.8% | 9861 | 93 | ||
Streets with No Name ![]() |
66.4% | 13548 | 98 | ||
Chivalry ![]() |
66.5% | 11643 | 95 | ||
New Perspective ![]() |
66.6% | 5726 | 85 | ||
Jungle Top ![]() |
65.7% | 10719 | 94 | ||
Deep End ![]() |
61.6% | 2304 | 71 | ||
Healthy Middle Ground ![]() |
65.9% | 132 | 28 | ||
Flaring Phoenix ![]() |
62.1% | 140 | 29 | ||
Flowing Springs ![]() |
43.8% | 878 | 57 | ||
Split Difference ![]() |
39.1% | 2047 | 69 | ||
Close Call ![]() |
32.1% | 725 | 54 |
Direct duels in Knockout: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 36.1% against R-T in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
64.7%
11,790 games
Pearl
66.4%
1,906 games
Edgar
63.9%
7,876 games
Grom
66.2%
1,357 games
Rico
60.7%
4,876 games
Mico
63.1%
1,075 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ファミマ | Masters | 153 | 57.6% | 75.2% |
| 2 | Don't Ban Bolt | Masters | 209 | 56.9% | 70.3% |
| 3 | 95🏎⚡️ | Masters | 138 | 55.3% | 73.2% |
| 4 | YT|StrayBolt³ | Legendary | 199 | 54.4% | 67.3% |
| 5 | YT|StrayBolt² | Legendary | 126 | 54.4% | 73.0% |