Best map: Hideout with 66.8% from 1,929 games.
Wins late — in Bounty 9.7 points better in long rounds than in short ones (62.4% against 72.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/04 to 08/21, 14 days. 12 earlier days are left out — below 300 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −11.3 — punishes weak opponents: from Silver to Masters the win rate drops by 11.3 points (regression 65.5% to 54.2%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hideout ![]() |
66.8% | 1929 | 68 | ||
Layer Cake ![]() |
67.4% | 927 | 57 | ||
Rustic Arcade ![]() |
63.6% | 2127 | 70 | ||
Double Swoosh ![]() |
63.3% | 2027 | 69 | ||
Dry Season ![]() |
63.7% | 1422 | 64 | ||
Undermine ![]() |
63.2% | 1604 | 66 | ||
Shooting Star ![]() |
62.7% | 1806 | 67 | ||
Ring of Fire ![]() |
62.9% | 1522 | 65 | ||
Gem Fort ![]() |
62.2% | 1817 | 67 | ||
Crystal Arcade prev. season |
62.2% | 1586 | 65 | ||
Hard Rock Mine ![]() |
61.8% | 1275 | 62 | ||
Belle's Rock ![]() |
61.4% | 1100 | 60 | ||
New Horizons ![]() |
59.6% | 1552 | 65 | ||
Open Business ![]() |
60.4% | 1053 | 59 | ||
Out in the Open ![]() |
60.4% | 941 | 58 | ||
Safe Zone ![]() |
60.9% | 701 | 53 | ||
Deathcap Trap prev. season |
58.8% | 1396 | 64 | ||
Flaring Phoenix ![]() |
58.8% | 1065 | 59 | ||
Dueling Beetles ![]() |
57.2% | 904 | 57 | ||
Center Stage ![]() |
57.6% | 656 | 52 | ||
Safe(r) Zone ![]() |
57.0% | 776 | 55 | ||
Spiraling Out ![]() |
55.6% | 871 | 56 | ||
Kaboom Canyon ![]() |
51.3% | 1006 | 59 | ||
Parallel Plays ![]() |
51.8% | 434 | 46 | ||
Pinball Dreams ![]() |
50.7% | 613 | 51 | ||
Hot Potato ![]() |
48.4% | 665 | 52 | ||
Bridge Too Far ![]() |
47.5% | 1187 | 61 | ||
Sneaky Fields ![]() |
47.9% | 434 | 46 | ||
Pit Stop ![]() |
45.1% | 798 | 55 | ||
Triple Dribble ![]() |
44.0% | 407 | 45 |
Direct duels in Gem Grab: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.3% against Doug in Brawl Ball. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Griff
70.1%
2,479 games
Bo
70.1%
1,677 games
Edgar
67.9%
4,084 games
Emz
69.0%
1,946 games
8-Bit
71.0%
941 games
Stu
69.0%
1,074 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound. To the full list