Best map: Rustic Arcade with 70.8% from 4,347 games.
Wins late — in Bounty 9.7 points better in long rounds than in short ones (62.4% against 72.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
Goldchange
08/04 to 08/21, 5 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Picked less often — 1.2% to 1.0% pick rate, down 17 %. The win rate moved 1.1 points down.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −11.3 — punishes weak opponents: from Silver to Masters the win rate drops by 11.3 points (regression 65.5% to 54.2%). Higher up he gets outplayed.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
70.8% | 4347 | 81 | ||
Shooting Star ![]() |
70.3% | 3024 | 75 | ||
Hideout ![]() |
70.3% | 2674 | 73 | ||
Double Swoosh ![]() |
68.7% | 3670 | 78 | ||
Gem Fort ![]() |
68.6% | 2522 | 72 | ||
Layer Cake ![]() |
70.7% | 898 | 57 | ||
Undermine ![]() |
67.7% | 2220 | 70 | ||
Ring of Fire ![]() |
68.3% | 1347 | 63 | ||
Hard Rock Mine ![]() |
66.8% | 1959 | 69 | ||
Dry Season ![]() |
67.0% | 1682 | 66 | ||
New Horizons ![]() |
65.6% | 1661 | 66 | ||
Out in the Open ![]() |
64.8% | 928 | 57 | ||
Open Business ![]() |
64.9% | 902 | 57 | ||
Dueling Beetles ![]() |
65.7% | 645 | 52 | ||
Flaring Phoenix ![]() |
63.5% | 1033 | 59 | ||
Belle's Rock ![]() |
63.4% | 1054 | 59 | ||
Safe(r) Zone ![]() |
64.7% | 731 | 54 | ||
Spiraling Out ![]() |
61.7% | 1330 | 63 | ||
Safe Zone ![]() |
62.1% | 723 | 54 | ||
Center Stage ![]() |
57.6% | 1092 | 60 | ||
Kaboom Canyon ![]() |
57.4% | 949 | 58 | ||
Hot Potato ![]() |
57.5% | 708 | 53 | ||
Parallel Plays ![]() |
58.2% | 457 | 47 | ||
Bridge Too Far ![]() |
55.1% | 1183 | 61 | ||
Pinball Dreams ![]() |
55.1% | 1030 | 59 | ||
Crystal Arcade prev. season |
75.8% | 66 | 18 | ||
Sneaky Fields ![]() |
53.3% | 799 | 55 | ||
Triple Dribble ![]() |
52.9% | 814 | 55 | ||
Pit Stop ![]() |
50.3% | 768 | 55 | ||
Deathcap Trap prev. season |
61.1% | 36 | 9 |
Direct duels in Gem Grab: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.9% against Doug in Brawl Ball. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Griff
70.4%
2,611 games
Bo
70.0%
1,771 games
Edgar
67.8%
4,265 games
Emz
68.9%
2,036 games
8-Bit
71.1%
983 games
Nori
67.3%
1,980 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Itame | Diamond | 34 | 39.6% | 73.5% |
| 2 | 알비노 피카츄 | Diamond | 24 | 36.3% | 70.8% |
| 3 | LZ|↯ Ζεύς ↯🜸 | Legendary | 21 | 35.6% | 71.4% |
| 4 | Ευγένιος | Diamond | 34 | 35.4% | 58.8% |
| 5 | わい | Mythic | 20 | 35.0% | 70.0% |