My roster

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← Overview

Bolt

Epic Ranked · Pro
56.3%Win rate across all maps
4,287Games
80Trust Score
5. of 105Rank by score
−10.0Skill bonus

Wins late — in Heist 7.5 points better in long rounds than in short ones (55.4% against 47.9%, split at 85 s). Needs the long round; in a fast game he never arrives.

Prochange

Profile

Win ratePopularity 68.BreadthCounter safetyStar rate
Win rate 93.56.3 %
Popularity 68.0.92 %
Breadth 98.64% of maps
Counter safety 96.38.3 %
Star rate 86.31.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −10.0 — punishes weak opponents: from Silver to Masters the win rate drops by 10.0 points (regression 64.6% to 54.6%). Higher up he gets outplayed.

Silver — 64.2% from 2,794 gamesGold — 63.7% from 72,694 gamesDiamond — 59.3% from 84,361 gamesMythic — 58.5% from 476,253 gamesLegendary — 56.8% from 169,178 gamesMasters — 56.3% from 4,273 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Pro).

Not enough data yet.

Who beats Bolt and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 ファミマ Legendary 34 44.1% 88.2%
2 Itame Mythic 40 39.3% 67.5%
3 Pr0gamerX 龙 Legendary 36 39.1% 69.4%
4 me tue pas 😞 Legendary 42 38.7% 64.3%
5 YT|StrayBolt³ Legendary 33 38.5% 69.7%