For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Eating Good!. 08/18 to 08/31, 4 days. 2 earlier days are left out — below 120 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/18 and 08/31.
Direct duels in Heist: how Bolt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Eating Good!. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
62.1%
9,902 games
8-Bit
58.6%
6,332 games
Jessie
58.8%
4,093 games
Bull
59.1%
2,098 games
Melodie
59.3%
1,797 games
Edgar
57.4%
9,888 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ファミマ | Masters | 150 | 57.7% | 76.0% |
| 2 | Zhantai | Masters | 185 | 55.7% | 70.3% |
| 3 | YT|StrayBolt³ | Legendary | 157 | 55.4% | 72.0% |
| 4 | Don't Ban Bolt | Legendary | 152 | 55.4% | 72.4% |
| 5 | SNOWMAN | Masters | 115 | 54.2% | 74.8% |