Only Eating Good!. 08/06 to 08/19, 4 days. 1 earlier day is left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/19.
Direct duels in Heist: how Bolt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Eating Good!. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
65.2%
1,480 games
Edgar
60.1%
1,996 games
8-Bit
60.2%
1,105 games
Bull
61.5%
426 games
Jessie
59.5%
605 games
Colt
56.2%
1,883 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Itame | Diamond | 34 | 39.2% | 73.5% |
| 2 | ZETA|ПИZDOLIZ | Mythic | 28 | 36.2% | 67.9% |
| 3 | LZ|↯ Ζεύς ↯🜸 | Legendary | 31 | 36.0% | 64.5% |
| 4 | 알비노 피카츄 | Diamond | 24 | 35.9% | 70.8% |
| 5 | YT|StrayBolt³ | Legendary | 25 | 35.5% | 68.0% |