Wins late — in Bounty 9.7 points better in long rounds than in short ones (62.4% against 72.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −6.8 — punishes weak opponents: from Gold to Legendary the win rate drops by 6.8 points (regression 64.1% to 57.2%). Higher up he gets outplayed.
Direct duels in Heist: how Bolt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
65.5%
1,363 games
Edgar
60.3%
1,810 games
8-Bit
59.8%
993 games
Bull
61.3%
400 games
Jessie
59.6%
527 games
Carl
62.3%
292 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Itame | Diamond | 34 | 39.6% | 73.5% |
| 2 | 알비노 피카츄 | Diamond | 24 | 36.3% | 70.8% |
| 3 | LZ|↯ Ζεύς ↯🜸 | Legendary | 21 | 35.6% | 71.4% |
| 4 | Ευγένιος | Diamond | 34 | 35.4% | 58.8% |
| 5 | わい | Mythic | 20 | 35.0% | 70.0% |