08/04 to 08/30, 27 days. 2 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/30.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 166 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
68.5% | 19612 | 100 | ||
Please Remain Standing ![]() |
68.9% | 8091 | 90 | ||
Double Decker ![]() |
68.7% | 7480 | 89 | ||
Opening Move ![]() |
68.5% | 9286 | 92 | ||
Out in the Open ![]() |
67.8% | 14292 | 98 | ||
Think Ahead ![]() |
67.3% | 14136 | 98 | ||
Goldarm Gulch ![]() |
67.3% | 7103 | 88 | ||
Konnakol ![]() |
66.3% | 28158 | 100 | ||
Chivalry ![]() |
66.6% | 13479 | 97 | ||
Streets with No Name ![]() |
66.4% | 13530 | 97 | ||
New Perspective ![]() |
66.6% | 5700 | 85 | ||
Crab Claws ![]() |
66.4% | 5504 | 84 | ||
Leaping Dogs ![]() |
66.1% | 6943 | 88 | ||
Jungle Top ![]() |
65.6% | 10559 | 94 | ||
Deep End ![]() |
61.6% | 2298 | 71 | ||
Flaring Phoenix ![]() |
69.8% | 162 | 31 | ||
Healthy Middle Ground ![]() |
63.5% | 137 | 29 | ||
Flowing Springs ![]() |
43.8% | 877 | 57 | ||
Split Difference ![]() |
39.1% | 2041 | 69 | ||
Close Call ![]() |
32.1% | 725 | 54 |
Direct duels in Knockout: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 36.4% against R-T in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Bolt runs in 21 circles — whoever Bolt beats beats someone who in turn beats Bolt. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
65.0%
9,999 games
Edgar
64.3%
6,972 games
Pearl
66.5%
1,575 games
Grom
66.0%
1,093 games
Rico
61.2%
4,126 games
Kit
60.1%
7,884 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ファミマ | Masters | 148 | 57.2% | 75.7% |
| 2 | Zhantai | Masters | 182 | 55.9% | 70.9% |
| 3 | Don't Ban Bolt | Legendary | 141 | 54.6% | 72.3% |
| 4 | YT|StrayBolt³ | Legendary | 151 | 54.2% | 70.9% |
| 5 | SNOWMAN | Masters | 110 | 53.5% | 74.5% |