Best map: Shooting Star with 65.6% from 183 games.
Wins late — in Bounty 9.7 points better in long rounds than in short ones (62.4% against 72.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
Masterschange
08/03 to 08/19, 17 days. 3 earlier days are left out — below 64 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −11.3 — punishes weak opponents: from Silver to Masters the win rate drops by 11.3 points (regression 65.5% to 54.2%). Higher up he gets outplayed.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star prev. season |
65.6% | 183 | 33 | ||
Gem Fort prev. season |
61.5% | 288 | 40 | ||
Hideout prev. season |
65.8% | 161 | 31 | ||
Layer Cake prev. season |
61.9% | 239 | 37 | ||
Ring of Fire prev. season |
61.3% | 225 | 36 | ||
Dry Season prev. season |
62.5% | 184 | 33 | ||
Rustic Arcade prev. season |
61.1% | 216 | 36 | ||
Crystal Arcade prev. season |
59.9% | 202 | 35 | ||
Undermine prev. season |
59.3% | 216 | 36 | ||
Double Swoosh prev. season |
57.1% | 182 | 33 | ||
Dueling Beetles prev. season |
58.8% | 119 | 27 | ||
Hard Rock Mine prev. season |
55.0% | 211 | 35 | ||
Parallel Plays prev. season |
56.7% | 150 | 30 | ||
Deathcap Trap prev. season |
53.4% | 236 | 37 | ||
Flaring Phoenix prev. season |
54.0% | 163 | 31 | ||
Open Business prev. season |
55.6% | 108 | 25 | ||
Belle's Rock prev. season |
52.2% | 186 | 33 | ||
Center Stage prev. season |
54.5% | 99 | 24 | ||
Safe Zone prev. season |
52.6% | 133 | 28 | ||
Pinball Dreams prev. season |
60.0% | 45 | 12 | ||
Sneaky Fields prev. season |
62.1% | 29 | 6 | ||
Kaboom Canyon prev. season |
48.4% | 157 | 31 | ||
Out in the Open prev. season |
47.9% | 140 | 29 | ||
New Horizons prev. season |
47.7% | 151 | 30 | ||
Hot Potato prev. season |
43.3% | 60 | 16 | ||
Triple Dribble prev. season |
36.2% | 47 | 13 | ||
Bridge Too Far prev. season |
32.1% | 134 | 28 |
Direct duels in Knockout: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.3% against Doug in Brawl Ball. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
66.6%
1,773 games
Edgar
66.6%
1,219 games
Kit
64.6%
1,425 games
Gray
67.3%
358 games
Rico
63.7%
611 games
Byron
61.4%
897 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound. To the full list