There are barely any games for this brawler on Out in the Open — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
Wins late — in Heist 9.2 points better in long rounds than in short ones (61.4% against 52.2%, split at 99 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Out in the Open — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +1.0 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Knockout: how Bolt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Out in the Open. Computed across all ranked tiers — the numbers are not enough for Bronze yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Bronze yet.
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.