Wins late — in Bounty 9.7 points better in long rounds than in short ones (62.4% against 72.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Pinball Dreams — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.5 — punishes weak opponents: from Gold to Legendary the win rate drops by 5.5 points (regression 52.7% to 47.1%). Higher up he gets outplayed.
Direct duels in Brawl Ball: how Bolt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Pinball Dreams. Computed across all ranked tiers — the numbers are not enough for Masters yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Griff
62.3%
693 games
Bibi
62.4%
481 games
Rico
60.9%
443 games
Bull
61.7%
300 games
Frank
60.6%
343 games
Edgar
56.0%
966 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound. To the full list