Wins late — in Heist 9.2 points better in long rounds than in short ones (61.4% against 52.2%, split at 99 s). Needs the long round; in a fast game he never arrives.
Only Rustic Arcade. 08/05 to 08/19, 12 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/19.
Win rate per rank tier on Rustic Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −6.2 — punishes weak opponents: from Gold to Legendary the win rate drops by 6.2 points (regression 69.2% to 63.0%). Higher up he gets outplayed.
Direct duels in Gem Grab: how Bolt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Rustic Arcade. Computed across all ranked tiers — the numbers are not enough for Mythic yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Mythic yet.
Emz
74.6%
260 games
Edgar
67.8%
537 games
Griff
67.4%
362 games
Brock
72.5%
167 games
Nori
65.7%
248 games
Stu
71.1%
149 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.