Wins late — in Heist 4.5 points better in long rounds than in short ones (58.4% against 54.0%, split at 99 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −6.6 — punishes weak opponents: from Diamond to Legendary the win rate drops by 6.6 points (regression 63.3% to 56.6%). Higher up he gets outplayed.
Direct duels in Heist: how Bolt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed for Diamond.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Nori
72.9%
166 games
Griff
63.4%
235 games
Jessie
64.1%
198 games
Nita
65.2%
138 games
Edgar
59.8%
261 games
8-Bit
60.4%
182 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Lemon | Legendary | 90 | 55.9% | 74.4% |
| 2 | Sucker puncher | Legendary | 61 | 54.7% | 78.7% |
| 3 | tt iluh7oo | Legendary | 85 | 54.6% | 72.9% |
| 4 | nachoo | Legendary | 50 | 54.2% | 82.0% |
| 5 | FR丨ᴢxᴋᴇʀ † | Legendary | 57 | 54.2% | 78.9% |