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Bolt

Epic Ranked · Legendary Safe Zone Heist
56.5%Win rate on Safe Zone
5,953Games here
3.6%Pick rate
85Trust Score
3. of 105Rank on this map
−3.1Skill bonus

Wins late — in Heist 7.9 points better in long rounds than in short ones (57.6% against 49.7%, split at 87 s). Needs the long round; in a fast game he never arrives.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularity 45.BreadthCounter safetyStar rate
Win rate 83.53.9 %
Popularity 45.0.37 %
Breadth 98.64% of maps
Counter safety 84.39.4 %
Star rate 80.24.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/03 to 08/24, 17 days. 9 earlier days are left out — below 76 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/24.

Win rate

08/03 — 64.3% from 84 appearances08/04 — 57.5% from 348 appearances08/05 — 55.6% from 774 appearances08/06 — 56.3% from 357 appearances08/07 — 53.4% from 189 appearances08/08 — 61.6% from 185 appearances08/09 — 55.2% from 194 appearances08/10 — 58.2% from 534 appearances08/11 — 58.4% from 937 appearances08/12 — 52.2% from 588 appearances08/13 — 55.6% from 408 appearances08/14 — 57.5% from 240 appearances08/15 — 46.5% from 215 appearances08/16 — 59.3% from 221 appearances08/17 — 63.7% from 157 appearances08/18 — 59.3% from 194 appearances08/24 — 62.5% from 96 appearances
64.3%08/03 62.5%08/24

Pick rate

08/03 — 1.4% from 84 appearances08/04 — 1.3% from 348 appearances08/05 — 1.3% from 774 appearances08/06 — 1.1% from 357 appearances08/07 — 1.2% from 189 appearances08/08 — 1.1% from 185 appearances08/09 — 0.9% from 194 appearances08/10 — 1.0% from 534 appearances08/11 — 0.9% from 937 appearances08/12 — 0.8% from 588 appearances08/13 — 1.0% from 408 appearances08/14 — 0.8% from 240 appearances08/15 — 0.9% from 215 appearances08/16 — 0.9% from 221 appearances08/17 — 0.7% from 157 appearances08/18 — 0.9% from 194 appearances08/24 — 0.9% from 96 appearances
1.4%08/03 0.9%08/24

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −3.1 — punishes weak opponents: from Gold to Legendary the win rate drops by 3.1 points (regression 61.0% to 57.9%). Higher up he gets outplayed.

Gold — 59.7% from 2,196 gamesDiamond — 59.2% from 2,820 gamesMythic — 59.8% from 15,183 gamesLegendary — 56.5% from 5,953 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Heist: how Bolt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 62.9% 4,485 games 8-Bit 58.5% 3,304 games Edgar 57.7% 5,507 games Melodie 60.7% 917 games Bull 59.8% 1,151 games Nita 58.0% 1,349 games

Who plays him best

Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 ファミマ Legendary 67 52.3% 85.1%
2 big boy2 Legendary 53 46.3% 77.4%
3 Pr0gamerX 龙 Legendary 74 45.9% 68.9%
4 xRakun🌊 Legendary 58 43.7% 69.0%
5 YT|StrayBolt³ Legendary 57 43.4% 68.4%