Wins late — in Heist 9.2 points better in long rounds than in short ones (61.4% against 52.2%, split at 99 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −4.9 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.9 points (regression 63.9% to 59.0%). Higher up he gets outplayed.
Direct duels in Bounty: how Bolt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed for Gold.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed for Gold.
Brock
69.4%
124 games
Edgar
65.9%
132 games
Piper
70.9%
79 games
Nori
73.3%
60 games
Byron
67.7%
65 games
Kaze
60.3%
63 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.