Wins late — in Heist 4.5 points better in long rounds than in short ones (58.4% against 54.0%, split at 99 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +2.7 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Brawl Ball: how Bolt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers — the numbers are not enough for Gold yet.
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Gold yet.
Griff
55.1%
4,981 games
Emz
54.6%
2,824 games
Doug
57.2%
629 games
Bibi
54.6%
1,985 games
Frank
53.9%
1,236 games
Rico
52.0%
3,402 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Lemon | Legendary | 90 | 55.9% | 74.4% |
| 2 | Sucker puncher | Legendary | 61 | 54.7% | 78.7% |
| 3 | tt iluh7oo | Legendary | 85 | 54.6% | 72.9% |
| 4 | nachoo | Legendary | 50 | 54.3% | 82.0% |
| 5 | FR丨ᴢxᴋᴇʀ † | Legendary | 57 | 54.2% | 78.9% |