My roster

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← Overview

Bolt

Epic Ranked · Mythic Triple Dribble Brawl Ball
44.8%Win rate on Triple Dribble
4,486Games here
0.3%Pick rate
81Trust Score
64. of 105Rank on this map

Wins late — in Heist 9.2 points better in long rounds than in short ones (61.4% against 52.2%, split at 99 s). Needs the long round; in a fast game he never arrives.

History

Only Triple Dribble. 08/05 to 08/19, 11 days. 7 earlier days are left out — below 67 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/19.

Win rate

08/05 — 43.5% from 168 appearances08/06 — 44.3% from 140 appearances08/11 — 43.3% from 289 appearances08/12 — 47.7% from 476 appearances08/13 — 47.7% from 541 appearances08/14 — 45.5% from 582 appearances08/15 — 49.1% from 572 appearances08/16 — 37.8% from 471 appearances08/17 — 44.4% from 534 appearances08/18 — 41.9% from 394 appearances08/19 — 44.9% from 158 appearances
43.5%08/05 44.9%08/19

Pick rate

08/05 — 0.2% from 168 appearances08/06 — 0.2% from 140 appearances08/11 — 0.2% from 289 appearances08/12 — 0.2% from 476 appearances08/13 — 0.2% from 541 appearances08/14 — 0.2% from 582 appearances08/15 — 0.3% from 572 appearances08/16 — 0.2% from 471 appearances08/17 — 0.2% from 534 appearances08/18 — 0.2% from 394 appearances08/19 — 0.3% from 158 appearances
0.2%08/05 0.3%08/19

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −4.0 points across the whole range). He plays the same at the bottom as at the top.

Gold — 53.5% from 404 gamesDiamond — 42.8% from 885 gamesMythic — 44.8% from 4,486 gamesLegendary — 45.0% from 1,162 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Bolt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers — the numbers are not enough for Mythic yet.

Strong against

Weak against

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Mythic yet.

Rico 64.4% 326 games Griff 61.2% 528 games Bibi 63.6% 338 games Bull 62.7% 217 games Edgar 56.6% 677 games Emz 57.7% 359 games

Who plays him best

Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Itame Diamond 34 45.9% 73.5%
2 알비노 피카츄 Diamond 20 43.1% 75.0%
3 暇ニキ Diamond 24 40.4% 58.3%
4 Ευγένιος Diamond 27 40.1% 55.6%
5 ユエ Diamond 27 40.1% 55.6%