Wins late — in Bounty 9.7 points better in long rounds than in short ones (62.4% against 72.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
Only Undermine. 08/05 to 08/21, 11 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −8.1 — punishes weak opponents: from Gold to Legendary the win rate drops by 8.1 points (regression 65.5% to 57.4%). Higher up he gets outplayed.
Direct duels in Gem Grab: how Bolt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed for Diamond.
Kaze
75.4%
505 duels
Mortis
69.1%
795 duels
Edgarcounter
68.9%
659 duels
Willow
77.0%
200 duels
Brock
69.8%
338 duels
Maxcounter
69.5%
341 duels
Bolt counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
Charlie
46.4%
97 duels
Doug
47.1%
104 duels
Bolt
50.4%
898 duels
Clancy
51.5%
99 duels
Sandy
52.1%
73 duels
8-Bit
53.6%
308 duels
These counter Bolt anyway — even where Bolt wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Diamond.
Emz
72.2%
352 games
Griff
65.8%
556 games
Stu
68.2%
355 games
8-Bit
73.0%
211 games
Rico
64.5%
470 games
Crow
65.4%
370 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound. To the full list