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← Overview

Bolt

Epic Ranked · Diamond Undermine Gem Grab
64.1%Win rate on Undermine
1,008Games here
1.8%Pick rate
59Trust Score
1. of 105Rank on this map
−8.1Skill bonus

Wins late — in Bounty 9.7 points better in long rounds than in short ones (62.4% against 72.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

History

Only Undermine. 08/05 to 08/21, 11 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.

Win rate

08/05 — 62.2% from 156 appearances08/06 — 43.8% from 137 appearances08/12 — 54.9% from 82 appearances08/13 — 56.6% from 129 appearances08/14 — 56.0% from 109 appearances08/15 — 53.5% from 155 appearances08/16 — 61.4% from 140 appearances08/17 — 56.8% from 146 appearances08/18 — 61.2% from 134 appearances08/20 — 64.9% from 734 appearances08/21 — 62.0% from 274 appearances
62.2%08/05 62.0%08/21

Pick rate

08/05 — 0.8% from 156 appearances08/06 — 0.7% from 137 appearances08/12 — 0.9% from 82 appearances08/13 — 0.9% from 129 appearances08/14 — 0.7% from 109 appearances08/15 — 1.0% from 155 appearances08/16 — 0.8% from 140 appearances08/17 — 0.8% from 146 appearances08/18 — 0.8% from 134 appearances08/20 — 1.9% from 734 appearances08/21 — 1.9% from 274 appearances
0.8%08/05 1.9%08/21

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −8.1 — punishes weak opponents: from Gold to Legendary the win rate drops by 8.1 points (regression 65.5% to 57.4%). Higher up he gets outplayed.

Gold — 68.0% from 1,696 gamesDiamond — 59.5% from 2,317 gamesMythic — 60.2% from 22,594 gamesLegendary — 57.6% from 7,866 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Bolt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed for Diamond.

Strong against

Bolt counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.

Weak against

These counter Bolt anyway — even where Bolt wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Diamond.

Emz 72.2% 352 games Griff 65.8% 556 games Stu 68.2% 355 games 8-Bit 73.0% 211 games Rico 64.5% 470 games Crow 65.4% 370 games

Who plays him best

Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Itame Diamond 34 44.9% 73.5%
2 알비노 피카츄 Diamond 23 42.5% 73.9%
3 Ευγένιος Diamond 29 40.0% 58.6%
4 ユエ Diamond 30 39.6% 56.7%
5 暇ニキ Diamond 26 39.4% 57.7%