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Bolt

Epic Ranked · Mythic Undermine Gem Grab
59.3%Win rate on Undermine
690Games here
0.1%Pick rate
53Trust Score
1. of 105Rank on this map
−6.7Skill bonus

Wins late — in Heist 7.5 points better in long rounds than in short ones (55.4% against 47.9%, split at 85 s). Needs the long round; in a fast game he never arrives.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularity 46.BreadthCounter safetyStar rate
Win rate 99.59.5 %
Popularity 46.0.32 %
Breadth 97.57% of maps
Counter safety 99.50.0 %
Star rate 92.35.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Undermine. 08/04 to 08/22, 18 days. 7 earlier days are left out — below 127 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.

Win rate

08/04 — 66.7% from 318 appearances08/05 — 59.1% from 1,048 appearances08/06 — 65.4% from 868 appearances08/07 — 57.0% from 186 appearances08/08 — 63.8% from 152 appearances08/09 — 60.9% from 179 appearances08/10 — 58.7% from 600 appearances08/11 — 60.6% from 1,753 appearances08/12 — 58.6% from 2,456 appearances08/13 — 61.3% from 2,507 appearances08/14 — 59.7% from 2,764 appearances08/15 — 61.1% from 2,474 appearances08/16 — 59.6% from 2,283 appearances08/17 — 58.7% from 2,335 appearances08/18 — 61.0% from 1,995 appearances08/19 — 56.5% from 579 appearances08/21 — 59.2% from 299 appearances08/22 — 56.3% from 263 appearances
66.7%08/04 56.3%08/22

Pick rate

08/04 — 1.3% from 318 appearances08/05 — 1.2% from 1,048 appearances08/06 — 1.4% from 868 appearances08/07 — 1.2% from 186 appearances08/08 — 1.0% from 152 appearances08/09 — 1.1% from 179 appearances08/10 — 1.4% from 600 appearances08/11 — 1.1% from 1,753 appearances08/12 — 1.0% from 2,456 appearances08/13 — 1.0% from 2,507 appearances08/14 — 1.2% from 2,764 appearances08/15 — 1.1% from 2,474 appearances08/16 — 1.0% from 2,283 appearances08/17 — 1.1% from 2,335 appearances08/18 — 1.1% from 1,995 appearances08/19 — 1.1% from 579 appearances08/21 — 1.4% from 299 appearances08/22 — 1.2% from 263 appearances
1.3%08/04 1.2%08/22

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −6.7 — punishes weak opponents: from Gold to Legendary the win rate drops by 6.7 points (regression 64.4% to 57.7%). Higher up he gets outplayed.

Gold — 65.3% from 4,336 gamesDiamond — 60.2% from 4,533 gamesMythic — 60.2% from 23,272 gamesLegendary — 57.6% from 8,025 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Bolt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Bolt runs in 1 circle — whoever Bolt beats beats someone who in turn beats Bolt. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Griff 68.1% 5,306 games Bo 67.9% 3,661 games Clancy 75.5% 486 games 8-Bit 68.6% 2,029 games Tara 70.5% 969 games Emz 66.7% 4,247 games

Who plays him best

Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 ファミマ Legendary 43 47.7% 88.4%
2 𐌳ᱦ𐌽ꤕႽተ Legendary 41 41.3% 70.7%
3 Pr0gamerX 龙 Legendary 38 40.8% 71.1%
4 Olivia‘s pet🐶 Masters 21 40.5% 90.5%
5 Itame Mythic 41 40.5% 68.3%